Steal A Heart Game
I created this game about five years ago for a group class I had near Valentine’s Day. It was an older group with middle school and high school age students. I told them it was a game to test them on the dreaded ledger line notes! But I also included all the notes so I could use it with more students.
They had a lot of fun playing it, stealing the same cards back and forth and trying to figure out the really hard ledger lines. They laughed a lot and I was glad that I had a game this group enjoyed.
There were really only two problems with this game in the original form:
- It used a whole lot of red ink.
- I could never remember the rules!
With that in mind and with Valentine’s coming up, I remade it. I cut the amount of red ink by about 80%. If you don’t want to use all the difficult ledger line cards, you don’t have to print them because they are on a separate page. And the game directions are included in the PDF file, so you can print them and keep it with the game.
I hope these revisions will encourage more teachers to try it. It works well with any age student and it is lots of fun.
It can also be modified for use in a private lesson.
- To review the names of notes on the grand staff.
- To learn identify ledger line notes in the bass and treble staves.
- Print a game board for each player.
- Print and cut the small note cards along the dotted lines.
- Place a stack of the little heart cards face down in reach of everyone.
- The first player draws a card, names the note, and places the card on an empty heart on his/her game board.
- Give students time to figure out the note.
- If a student draws a “Steal a Heart” card, he may take a heart card from the game board of the person on his right, but he must name the note he is stealing.
- If he draws a “Be Mine” card, he puts it over a card he has already placed on his board to protect it, and then draws another card. The other players cannot steal a card that is “protected” with the “Be Mine” card.
- If the player draws a “Give my Heart” card, he gives one of his cards to the player on his right, who must name the card before he can accept it.
- Feel free to modify the rules or change the way the game is played.
Autumn Rhythms Tic Tac Toe
Today I am posting a seasonal game to review note values such as dotted quarter notes and eighth notes. I included stems going up and down to help students become familiar with that.
This game is played like Tic Tac Toe using bingo chips. It is for two players, but it is easily modified for more students and played like Bingo.
Regular readers will notice this is similar to the Bats and Cats Rhythm Game. However, I remade the small cards to include more patterns and I changed the levels some. Now I need a year round theme so I’m taking suggestions!
There are two levels included. The second level is a great game to reinforce dotted quarter notes. Some children don’t know how to add fractions, so adding 1 1/2 + 1/2 is too much for them. Of course we all have those students who seem to understand anything related to math without the teacher having to explain it! They like this game, too.
There are 5 pages in this PDF document: a game board, 2 levels of cards to cut out, and the backs for each level.
I advise printing the backs to the small cards to help you quickly distinguish the levels for fast set-up.
- To quickly add beats in rhythm patterns
- Bingo tokens, a different color for each player. [Suggestions for tokens include inexpensive colored erasers or pieces of cut out construction paper. Colored bingo chips are available online. ]
- One game board for two players. If playing in groups, 1 card for each player.
- Calling cards with the appropriate level for the student.
- Print the game board on card stock or photo paper and laminate, if desired.
- Print one page of the calling cards. Turn the page over and print the “back” of the calling cards. Check out my FAQ for hints on how to do it.
- Cut the calling cards along the dotted lines. Place in a stack face down.
- The calling cards contain notes and/or rests worth 1, 2, 3, or 4 beats (in 4/4 time.) The game board has squares with one note or rest worth 1, 2, 3. or 4 beats.
- Player one draws a calling cards and counts the notes/rest value. He places a bingo chip on a square with that note value.
- This is repeated by the second player, with a different colored bingo chip.
- Play continues in this manner until a player has a chip on 3 squares in a row in any direction, including diagonally, as if the players are playing Tic Tac Toe.
- An alternate way to play is to give each player a game board. Players take turns drawing a card and putting a bingo chip on the correct square. The object is to be the first player with all their squares covered.
- Note: If a player draws a card that has no note left with that rhythm value, he is not able to place a chip on the board and it becomes the next players turn.
Why I like it:
This is a simple game and it’s easy and fast to play. But it really works and you will see your students improve their ability to count rhythms and to quickly add them up. One teacher, Louise, who played the Halloween version, left this message a few years ago:
Thank you so much for this game, Susan. I have played it with my Grade 2 students and found that although they were hesitant at first, when adding up the dotted notes and the grouped semiquavers and quavers, after a couple of games they were seeing at a glance how many beats were in the groupings. Such a useful game. I may bring it out even when it isn’t Halloween!
Easy Rhythm Bingo
Easy Rhythm Bingo Calling Cards
Not too long ago I posted a rhythm bingo game for older students with meters such as 3/8 and 9/8. An alert teacher asked me if I had posted a beginner version. Of course I thought so because I remember playing it. I have to be honest, however. After posing hundreds of files over the years, I can’t remember what I have on the site. As I looked through my website, sure enough, it was not there. Things came up, and it got lost in the Games That Never Were Finished file.
- To review rhythm patterns in 2/4, 3/4, and 4/4 time signatures
- Cards 1 & 2 have no 8th notes.
- Cards 3 & 4 have simple patterns using 8th notes.
Number of Players
- Two to 8 players, plus the teacher to draw and play the rhythm cards
- Game may also be played by one student and teacher
- Game board and rhythm card printables
- At least 9 bingo tokens for each player
- Print the game boards on card stock.
- Print the calling cards on perforated 2 x 3.5 business card stock or regular card stock. Separate or cut the cards.
- Mix the cards up so that the time signatures are mixed evenly.
- Give each player a Bingo board card and tokens. Students put a token on the “Free” space.
- The teacher draws a calling card, tells the students which time signature it is, and plays the rhythm.
- If the student has the rhythm, he covers it with his token.
- The game proceeds with the teacher drawing cards and playing the rhythms.
- The first player to cover all the squares on his board is the winner.
- To play with student and teacher, each player takes turns drawing and tapping the rhythm on the card. If that rhythm is on his card, he covers it with a token.
Why I Like This Game
- It is a good game to practice rhythmic ear training.
Animal Alphabet Memory Match
My students love memory games. Maybe it is because I have such a bad memory I never win!
I made this game for a student who is learning the notes on the staff around middle C. You might notice the illustrations are the same I’ve used in a lot of beginning activities. [A few years ago I wrote a set of short songs for each of these animals and the links are at the end of this post.]
- The object of the game is to match the alphabet letter to the correct note on the staff.
- Open the PDF in the latest version of Adobe Reader.
- Print the first page on card stock.
- Re-insert the first page into your computer and print on the back. (You might need to practice how to print on the back using scrap paper.) There is a tutorial in my FAQ page about how to print on the back of PDF documents.
- Laminate the cards for durability. Cut them along the dotted lines.
- Place the cards face down in a 4 x 4 grid as shown above.
- The first player turns over 2 cards. If they match he keeps them and takes another turn. If not, it is the second player’s turn.
- The second person continues in the same way.
- The player with the most cards wins.
- To identify the names of notes located around middle C.
- To improve visual memory skills.
- Young beginners through ages 7 or 8.
Grid to Help Young Children Play Memory Games
Young students often have trouble playing memory games because they don’t realize after they look at a card they have to put it back in the exact same space. I use this grid, glued to the file folder that holds the cards, to help them put it back in the correct space.
Memory Game Grid
Animal Alphabet Songs Teaching Beginning Notes
A is for Alligator
B is for Bears Playing Baseball
Pat the Cat
Dogs Eating Doughnuts (The Doughnut Mystery)
E is for Elephant
Frogs Wearing Flip Flops
G is for Giraffe
Don’t forget the cards that match notes using clothes pins. These are a fun manipulative for preschool children.