Steal A Heart Game
I created this game about five years ago for a group class I had near Valentine’s Day. It was an older group with middle school and high school age students. I told them it was a game to test them on the dreaded ledger line notes! But I also included all the notes so I could use it with more students.
They had a lot of fun playing it, stealing the same cards back and forth and trying to figure out the really hard ledger lines. They laughed a lot and I was glad that I had a game this group enjoyed.
There were really only two problems with this game in the original form:
- It used a whole lot of red ink.
- I could never remember the rules!
With that in mind and with Valentine’s coming up, I remade it. I cut the amount of red ink by about 80%. If you don’t want to use all the difficult ledger line cards, you don’t have to print them because they are on a separate page. And the game directions are included in the PDF file, so you can print them and keep it with the game.
I hope these revisions will encourage more teachers to try it. It works well with any age student and it is lots of fun.
It can also be modified for use in a private lesson.
- To review the names of notes on the grand staff.
- To learn identify ledger line notes in the bass and treble staves.
- Print a game board for each player.
- Print and cut the small note cards along the dotted lines.
- Place a stack of the little heart cards face down in reach of everyone.
- The first player draws a card, names the note, and places the card on an empty heart on his/her game board.
- Give students time to figure out the note.
- If a student draws a “Steal a Heart” card, he may take a heart card from the game board of the person on his right, but he must name the note he is stealing.
- If he draws a “Be Mine” card, he puts it over a card he has already placed on his board to protect it, and then draws another card. The other players cannot steal a card that is “protected” with the “Be Mine” card.
- If the player draws a “Give my Heart” card, he gives one of his cards to the player on his right, who must name the card before he can accept it.
- Feel free to modify the rules or change the way the game is played.
Autumn Rhythms Tic Tac Toe
Today I am posting a seasonal game to review note values such as dotted quarter notes and eighth notes. I included stems going up and down to help students become familiar with that.
This game is played like Tic Tac Toe using bingo chips. It is for two players, but it is easily modified for more students and played like Bingo.
Regular readers will notice this is similar to the Bats and Cats Rhythm Game. However, I remade the small cards to include more patterns and I changed the levels some. Now I need a year round theme so I’m taking suggestions!
There are two levels included. The second level is a great game to reinforce dotted quarter notes. Some children don’t know how to add fractions, so adding 1 1/2 + 1/2 is too much for them. Of course we all have those students who seem to understand anything related to math without the teacher having to explain it! They like this game, too.
There are 5 pages in this PDF document: a game board, 2 levels of cards to cut out, and the backs for each level.
I advise printing the backs to the small cards to help you quickly distinguish the levels for fast set-up.
- To quickly add beats in rhythm patterns
- Bingo tokens, a different color for each player. [Suggestions for tokens include inexpensive colored erasers or pieces of cut out construction paper. Colored bingo chips are available online. ]
- One game board for two players. If playing in groups, 1 card for each player.
- Calling cards with the appropriate level for the student.
- Print the game board on card stock or photo paper and laminate, if desired.
- Print one page of the calling cards. Turn the page over and print the “back” of the calling cards. Check out my FAQ for hints on how to do it.
- Cut the calling cards along the dotted lines. Place in a stack face down.
- The calling cards contain notes and/or rests worth 1, 2, 3, or 4 beats (in 4/4 time.) The game board has squares with one note or rest worth 1, 2, 3. or 4 beats.
- Player one draws a calling cards and counts the notes/rest value. He places a bingo chip on a square with that note value.
- This is repeated by the second player, with a different colored bingo chip.
- Play continues in this manner until a player has a chip on 3 squares in a row in any direction, including diagonally, as if the players are playing Tic Tac Toe.
- An alternate way to play is to give each player a game board. Players take turns drawing a card and putting a bingo chip on the correct square. The object is to be the first player with all their squares covered.
- Note: If a player draws a card that has no note left with that rhythm value, he is not able to place a chip on the board and it becomes the next players turn.
Why I like it:
This is a simple game and it’s easy and fast to play. But it really works and you will see your students improve their ability to count rhythms and to quickly add them up. One teacher, Louise, who played the Halloween version, left this message a few years ago:
Thank you so much for this game, Susan. I have played it with my Grade 2 students and found that although they were hesitant at first, when adding up the dotted notes and the grouped semiquavers and quavers, after a couple of games they were seeing at a glance how many beats were in the groupings. Such a useful game. I may bring it out even when it isn’t Halloween!
Easy Rhythm Bingo
Easy Rhythm Bingo Calling Cards
Not too long ago I posted a rhythm bingo game for older students with meters such as 3/8 and 9/8. An alert teacher asked me if I had posted a beginner version. Of course I thought so because I remember playing it. I have to be honest, however. After posing hundreds of files over the years, I can’t remember what I have on the site. As I looked through my website, sure enough, it was not there. Things came up, and it got lost in the Games That Never Were Finished file.
- To review rhythm patterns in 2/4, 3/4, and 4/4 time signatures
- Cards 1 & 2 have no 8th notes.
- Cards 3 & 4 have simple patterns using 8th notes.
Number of Players
- Two to 8 players, plus the teacher to draw and play the rhythm cards
- Game may also be played by one student and teacher
- Game board and rhythm card printables
- At least 9 bingo tokens for each player
- Print the game boards on card stock.
- Print the calling cards on perforated 2 x 3.5 business card stock or regular card stock. Separate or cut the cards.
- Mix the cards up so that the time signatures are mixed evenly.
- Give each player a Bingo board card and tokens. Students put a token on the “Free” space.
- The teacher draws a calling card, tells the students which time signature it is, and plays the rhythm.
- If the student has the rhythm, he covers it with his token.
- The game proceeds with the teacher drawing cards and playing the rhythms.
- The first player to cover all the squares on his board is the winner.
- To play with student and teacher, each player takes turns drawing and tapping the rhythm on the card. If that rhythm is on his card, he covers it with a token.
Why I Like This Game
- It is a good game to practice rhythmic ear training.
Rhythm Race Game Board
Intermediate Rhythm Race Cards
Easy Rhythm Race Cards
(I reposted these files to include the “sentence” cards that I accidentally left off. You will need to reload the page to see the new files.)
Rhythm Race is a quick game for 2 or more players. I made the game for students who are learning to count more difficult rhythms, such as dotted eighth notes and triplets. Students count the rhythms on their card, and then move to a note on the game board that equals that value. After my intermediate students played Rhythm Race, I noticed they were noticeably improved in their ability to count difficult rhythms.
I designed this game for older students, but when some of my younger ones saw it, they wanted a version, too!
The cards are designed for a business card template, but you can use card stock and cut them out. I found a good deal on photo paper at a discount store, so I laminated that for the game board, and it really pops out the colors.
Print only the front (the rhythm cards) for the level you need. Then reinsert the cards and print the back design, – the cards with checkered flags. I find it necessary to have the backs of each level a different color so I can quickly get the correct cards ready for a student.
If you are playing with different ages in a group lesson, students can draw from their theory level and still play together.
- To review rhythms, including dotted eighth notes and sixteenths notes
- Grades 1-7, using the appropriate level cards
Number of Players
- Two or more players. The teacher can play with a student, or students can play in a group lesson
- Game board and rhythm card printables
- A small token for each player
- Print the game board. Print the cards on one side and then Mui and print on the back of the cards. Separate or cut the cards.
- Mix the cards up so that the sentence cards are mixed evenly with the rhythm cards.
- Each player puts their token on “start”. The first player draws a card and counts the rhythm. Moving clockwise, the student moves his/her token to the first note on the board with the same value as their card.
- Decide how many “laps” are need to win. One lap takes about 5 minutes. Remove some of the penalty cards to speed up the game.
- Players take turns drawing cards and moving their token on the board.
- If all the cards are used, shuffle and keep playing.
- The first player to pass “start” is the winner.
Why I Like This Game
- It doesn’t take much lesson time.
- When I play this game with students, I discover right away what they know and what they need work on. So it is like a worksheet or achievement test, only a lot more fun!